Jacob J Holiday writes:
In this Blender tutorial we'll look at how we can composite a CG object behind some real glass in our live-action footage. We'll also dive into fundamental render & compositing principles that will hopefully prepare you to tackle other challenging VFX shots!
A key to understanding how to add CG to live-action footage is learning how to break up a render to extract key elements like the shadows, reflections, and refractions. As such, this video will introduce you to the three ways to control scene breakup in Blender Cycles: object visibility, collection visibility, and view layer visibility (render passes). I've created this free infographic which should help you understand how these three domains of control interact with each other: https://www.patreon.com/posts/cheat-sheet-for-34986302
Please leave any questions or comments on this article or in the video. Happy Blending!
7 Comments
well done
Thanks Mike!
That "awesome keyboard model" is just the undisputed most awesome first personal computer in the history of the world. The Commodore C64, my first ever computer that pushed me off on a nerdy path of no return. It is by no means just a keyboard! Ah these young people and their ipads... :D Nice tutorial though, i'll no doubt learn a bunch of new stuff again ! Thanks.
Hah, you are one of a few people that has shown me the ignorance that comes with my age :) Pretty sweet piece of tech! Glad you liked the tutorial.
Hehe, i would not call it ignorance, keep up the great work ;)
This is absolutely top shelf content... well done Jacob.
Very clear and informative.
Thank you, I'm glad you think so.