Rocket League is one of the most popular eSports today and has maintained an active community for nearly 5 years.
Developed by San Diego-based studio, Psyonix, the game revolves around a simple (yet brilliant) concept of rocket-powered cars playing soccer. The game's physics engine fosters an ever-expanding skill ceiling and competitive scene while perpetual cosmetic upgrades fuel a thriving in-game marketplace.
Take it from me, a dedicated casual player.
Recently, I connected with two artists at Psyonix who use Blender as their primary tool.
In this interview, Ethan Snell and Eric Majka share valuable insight into how Blender fares on the front lines of professional game production. Buckle up for an exhilarating conversation!