Gottfried Hofmann writes:
In this two-part tutorial video Gottfried Hofmann and Frederik Steinmetz of BlenderDiplom show how to use Display.Land to 3D scan a real world object using a smartphone, importing the result into Blender, doing some basic cleanup and then optimize the result for usage in the Unity 3D game engine by utilizing the baking features of Blender:
Part 1: From Display.Land to Blender
Part 2: Optimizing the object for realtime use in Unity
1 Comment
This fits in with exactly what I have been trying to work out! Great set of videos!