Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Using Blender to optimize a dense 3D scanned mesh for Unity

1

Gottfried Hofmann writes:

In this two-part tutorial video Gottfried Hofmann and Frederik Steinmetz of BlenderDiplom show how to use Display.Land to 3D scan a real world object using a smartphone, importing the result into Blender, doing some basic cleanup and then optimize the result for usage in the Unity 3D game engine by utilizing the baking features of Blender:

Part 1: From Display.Land to Blender

Part 2: Optimizing the object for realtime use in Unity

About the Author

Gottfried Hofmann

Founder of BlenderDiplom.com, co-author of the Cycles Encyclopedia. Blender enthusiast since 2.50 alpha 0. Got a knack for simulations and teaching.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×