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Using Blender to optimize a dense 3D scanned mesh for Unity


Gottfried Hofmann writes:

In this two-part tutorial video Gottfried Hofmann and Frederik Steinmetz of BlenderDiplom show how to use Display.Land to 3D scan a real world object using a smartphone, importing the result into Blender, doing some basic cleanup and then optimize the result for usage in the Unity 3D game engine by utilizing the baking features of Blender:

Part 1: From Display.Land to Blender

Part 2: Optimizing the object for realtime use in Unity

About the Author

Gottfried Hofmann

Founder of, co-author of the Cycles Encyclopedia. Blender enthusiast since 2.50 alpha 0. Got a knack for simulations and teaching.

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