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Announcements
Blender 2.82 - bcon4
Blender 2.83 - bcon1
- Blender 2.83 bcon2 starts on March 12th (when all the new features are to be already committed).
- Friendly remind to everyone to have patches reviewed and features committed (way) before bcon2. For big features we can try to aim at least for the previous week, ( Dalai Felinto )
Others
- Code quality day last Friday had mixed results. The team who managed to work on this had a good time, and delivered improvements. However the participation (among core developers even) was very low. Feedback is welcome.
- Tracker curfew [4] rhythm slowed down a bit last week. There are still plenty of reports to be triaged/classified. It is time to focus again and get over with its first stage this before March. Then the development team can assess whether to focus on fixing said bugs, or to more bugs into the known issues pile.
Changes and New Features
- 3D viewport
- Improve selection with many small objects in the 3D viewport, when objects are smaller than a pixel. ( Clément Foucault )
- Support view roll in axis-aligned views. ( Campbell Barton )
- Modifiers: invert vertex group option for Warp, Lattice, Curve and Smooth modifiers.
- Fluids: various UI tweaks and improved obstacle boundary handling. ( Sebastián Barschkis )
- Cycles: improved denoising passes for specular BSDFs. ( Lukas Stockner )
- Sequencer: option to include handles in box selection. ( Richard Antalik )
- Keymap:
- Preference to swap 3D orbit/pan actions. ( Campbell Barton )
- Preference for relative/absolute Alt-MMB navigation. ( Campbell Barton )
- User Interface:
- Invert toolbar icon colors for light toolbar button background. ( Yevgeny Makarov )
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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3 Comments
Too bad Blender doesn't pay due attention to the documentation.
I have found Blender documentation to be very good. Check out https://docs.blender.org/manual/en/. Also, since it is an open source project, you can help. Coming from Maya, I can say that Blender is better supported by both its developers and its community.
Last I checked, there were lots of obsolete features from 2.7. They neither removed them, nor bothered to at least update the images. Some of the newer features have been left blank.
How am I supposed to help? I'm still learning Blender and that's why I'm addressing the manual. If I knew how the new features work, why would I ever need the docs in the first place?