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A way to get rid of some denoising artefacts - 60 second tutorial

2

Lino Thomas writes:

When using the intel denoiser in Blender, i always had issues of retaining high frequency details.
In this short video i'll show you how to denoise the render layers separately from each other to have more control over the final denoised result.

For example you can take a look at each renderlayer and only denoise the bad ones, but not touch others, which look fine.
For this simply "mute" (with "m" on mouseover on) the denoise node to retain as much detail as possible.

At the end, you can also group the node setup for easy reuse in other files.

I hope this is another trick which helps you to improve your art =)

2 Comments

  1. There already is a very handy Node Setup on Gumroad for that, Called SuperImageDenoiser, Its basically what you do but already compacted, making it easier to you

    • Good to know, was not aware of this :)
      Just sharing the knowledge about this trick, did not see it being talked about much before.

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