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Character Design for production

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Jamie writes:

After three months of solid work, I’m happy to announce I’m finally releasing my new tutorial series on character design for Blender.

Creating characters in 3D can be a scary undertaking. There’s a lot to learn, such as when should I sculpt a character and when should I hand model it? Is it cheating to use a pre-made rig? What format should I export a final animation in? And that’s without even thinking about the character itself!

If you get any of these steps wrong, it could mean starting your project all over again, leading to a lot of wasted time and a huge drop in creativity. If you’re working in a team, things get even more complicated.

Most tutorials only cover one part of the animation pipeline. They teach you how to sculpt a character, but not how to rig it. Or they teach you how to animate a walk cycle, but not how to fix the rig on your own characters.

This tutorial series will help you understand all of the steps in character creation. With over 30 hours of video we’ll cover everything you need to make professional cartoon characters in Blender. From modeling a character, all the way through your first animation.

In it we’ll cover:

  • Modelling
  • Sculpting
  • Retopoogy
  • UV unwrapping
  • Texturing painting
  • Materials
  • Rigging
  • Skin weight painting
  • Animation and
  • Rendering out a final video - where I’ll share my best output settings that I’ve been using for years that give the best combination of quality and file size

By the end of this tutorials series, you’ll have your own version of the Suzanne character, professionally rigged and ready for further animation.

Now it needs to be said, this is NOT a beginners course. With over 30 hours to get through there’s little time for hand-holding. So we won’t be spending a great deal of time covering Blender’s interface or keyboard shortcuts. You’re going to need to have the basics down before tackling this tutorial series. But if you’ve created a few donuts, swords or treasure chests and you’re looking for your next challenge, this series is for you.

In this download you’ll get:

  • 30+ hours of video tutorials guiding you through the character creation process
  • The original Suzanne sketches to model from
  • A final, finished version of the Suzanne rig, ready to animate
  • All the textures and Photoshop files
  • The completed Blender files for all chapters, so you can pick up at any point during the tutorial
  • My personal email address where you can ask any follow up questions

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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