mgga-elite writes:
Blender's Compositing workspace is quite the powerful tool for, well - doing pretty much anything you like with your geometry. This includes pseudo-shading. In this tutorial, we'll abuse the erode/dilate node to achieve a colorful painterly/watercolor-y look that's fully suited to animation while almost completely ignoring shading in the traditional sense.
Warning: working knowledge of the node wrangler add-on is mandatory for this!
4 Comments
This is amazing!!! I was recently looking into how to create this effect. I appreciate you taking the time to make this tutorial, thank you!
Very nice result! I wonder how it would look animated...
It animates pretty well, actually! Grab the .blend in the video description and give it a go. The model is fairly decently rigged. I'm pretty bad at animating things, so any result I'd produce would be sub-par at best.
A piece of advice for animating this, though: use lossless encoding, or, better yet, render the animation out to a series of images and play around with the encoding a bit. The preponderance of dots and splotches can make the resulting video file a little on the artifact-y side otherwise.
This is really great! Thank you for your inspiration and knowledge sharing!
It's great!!