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Behind the Scenes: Animal Spirit

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Hello there! My name is Anna Tutova, I’m a 3D artist from Russia.

3 years ago I started to sculpt in ZBrush and soon after that, I got a job as a game designer for an indie game studio. Almost everything I know has come from YouTube tutorials and just reading manuals (like in the old days, right).

Inspiration

The idea of the project comes from my friend. She wrote a poem about a cat and asked me if I would create a character based on her story. It was tricky because the poem is cheerful and my characters mostly are sad. We decided to make it a bet. Can I make a happy cat? Yeah, I lost.

For the inspiration, I made a board with cats from Pinterest (still the best way to search for references).

Sculpting

To make an interesting mesh I experimented with the ornament alphas in ZBrush. I placed them on the mesh with the Brush Drag tool and sculpted over it.

Scene Details

Lighting

After importing the cat’s mesh to Blender 2.8, I started to work on the scene. I used 3 light sources—a top light to fill the scene and side lights to create an accent on the silhouette.

Grass

For making the grass I used a Hair Particle System. Some types of grass have a small sphere on them to imitate dew.

Cat’s Eyes

To make the cat’s eyes glow I used an emission shader. I drew a texture mask where I wanted the eyes to glow and used it as a factor in the Mix Shader node.

With and without the Emission shader.

Fog

For emphasizing the mood I added fog. I used a Voronoi texture to make it more stylized.

Final Render

Cycles render, 1200 samples, Denoise node with all Denoising data.

Thank you for reading!

About the Author

anna tutova 3d artAnna Tutova, 3D Artist

 

 

About Author

Abby Crawford

I've been a part of the BlenderNation team since 2018, producing Behind the Scenes and Meet the Artist features that highlight Blender artists and their work.

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