Hello there! My name is Anna Tutova, I’m a 3D artist from Russia.
3 years ago I started to sculpt in ZBrush and soon after that, I got a job as a game designer for an indie game studio. Almost everything I know has come from YouTube tutorials and just reading manuals (like in the old days, right).
The idea of the project comes from my friend. She wrote a poem about a cat and asked me if I would create a character based on her story. It was tricky because the poem is cheerful and my characters mostly are sad. We decided to make it a bet. Can I make a happy cat? Yeah, I lost.
For the inspiration, I made a board with cats from Pinterest (still the best way to search for references).
To make an interesting mesh I experimented with the ornament alphas in ZBrush. I placed them on the mesh with the Brush Drag tool and sculpted over it.
After importing the cat’s mesh to Blender 2.8, I started to work on the scene. I used 3 light sources—a top light to fill the scene and side lights to create an accent on the silhouette.
For making the grass I used a Hair Particle System. Some types of grass have a small sphere on them to imitate dew.
To make the cat’s eyes glow I used an emission shader. I drew a texture mask where I wanted the eyes to glow and used it as a factor in the Mix Shader node.
For emphasizing the mood I added fog. I used a Voronoi texture to make it more stylized.
Thank you for reading!
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