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Blender Developer Notes: 28 October 2019

1

jesterKing writes:

Announcements

  • Blender Conference videos are online on the Blender Foundation youtube channel .
  • AMD joined the Blender Foundation Development Fund  at Patron level last week.
  • VR meeting was a success. Basically everyone seems enthusiastic, there’s quite some consensus and we have some planning on how to move forward, expect a report shortly. ( Julian Eisel )
  • Dalai Felinto is preparing a proposal for the developer structure, with a well defined specifications of projects, regular bug fixing and patch review process. If anyone any insights on this he can share the work in progress documents before they are presented to everyone.

Blender 2.81

  • Multires and sculpting issue  may not be tackled in time. Sergey Sharybin proposes we disable sculpting on a non-top level to avoid artifacts. So he can dedicate his time to fix this in 2.82.

Blender 2.82

  • Campbell Barton suggests we should move to Python 3.8 for 2.82. He will mail the bf-committers list .
  • No centralized roadmap yet. But again, the modules are encouraged to propose their own tasks as high priorities in their landing page, under the Medium Term header. ( Dalai Felinto )

New Features and Changes

  • Proposal: Tool System: Use tapping Alt as a leader key to switch tools (T69992 ).
  • Keymap: use Ctrl-F2 for batch rename
  • UI: add utility to show icons for the keymap item - This is useful for drawing keymap items into the header or status bar ( Campbell Barton ).
  • WM: add utility to lookup a keymap item from an event. Useful for modal operators to be able to match events against regular keymaps. ( Campbell Barton )

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

  1. I home they don't jump to Python 3.8 for the 2.82 release. I understand that the devs feel like Blender *is* the pipeline, but they need to understand that Blender should also operate as part of a larger pipeline. Adhering to relevant aspects of the VFX Reference Platform would go a long way to engendering trust and acceptance of Blender in production houses.

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