Arnold Couturier writes:
SceneCity, the city generator addon, has been updated to version 1.6.
Here is what's new:
- Preset cities can easily be added to the current blend file, for much easier starts
- All object types supported in JSON export, no longer just mesh objects
- Improved Unity importer:
- auto-fill asset fields in UI, based on asset names (was a manual step before)
- preserves object names from Blender scene to Unity scene
- Only show relevant buttons in UI
- Bug fixes
Have fun making cities in Blender :D
Arnold
4 Comments
I would love to get this. Someday perhaps. This simply looks amazing. The price is too steep for me right now. However . . . this does not take away from the many hours of work that has had to go into creating this product. It just looks incredible! I could see me getting lost for hours just creating different looks and concepts. This is high-level work IMO. Great job!!
Thank you very much :)
Very convincing results for realistic (and realistically dreary) cityscapes. How flexible is it for using one's own building designs? Is there any way I could make a city of the future? Villa of the past? Kingdom of the fantastic? A production refinery?
You can use any asset you want for buildings and roads. So the cities are not restricted to any architectural style. They don't even have to be cities :D you could make electronic circuit boards for instance.