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SceneCity 1.6 released


Arnold Couturier writes:

SceneCity, the city generator addon, has been updated to version 1.6.

Here is what's new:

  • Preset cities can easily be added to the current blend file, for much easier starts
  • All object types supported in JSON export, no longer just mesh objects
  • Improved Unity importer:
    • auto-fill asset fields in UI, based on asset names (was a manual step before)
    • preserves object names from Blender scene to Unity scene
  • Only show relevant buttons in UI
  • Bug fixes

Have fun making cities in Blender :D

About the Author

Arnold Couturier

3D artist. Blender addon and asset developer.


  1. I would love to get this. Someday perhaps. This simply looks amazing. The price is too steep for me right now. However . . . this does not take away from the many hours of work that has had to go into creating this product. It just looks incredible! I could see me getting lost for hours just creating different looks and concepts. This is high-level work IMO. Great job!!

  2. Very convincing results for realistic (and realistically dreary) cityscapes. How flexible is it for using one's own building designs? Is there any way I could make a city of the future? Villa of the past? Kingdom of the fantastic? A production refinery?

    • You can use any asset you want for buildings and roads. So the cities are not restricted to any architectural style. They don't even have to be cities :D you could make electronic circuit boards for instance.

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