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Create a Base mesh for Sculpting with Blender 2.81

3

jayanam writes:

Hey guys, in this tutorial I show how to model a base mesh with a good shading for sculpting with Blender 2.81 by using a reference image of a tombstone.

In the next part I will use the new voxel remesher to create a high poly mesh for hardsurface sculpting.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

3 Comments

      • Yeah I saw video again and I saw that but what I mean every edge before subdiv should have uniform length (or close to it). Not rectangle look more like square look. Sorry for poor explanation.
        You guys are doing amazing job, keep doing :)

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