jayanam writes:
Hey guys, in this tutorial I show how to model a base mesh with a good shading for sculpting with Blender 2.81 by using a reference image of a tombstone.
In the next part I will use the new voxel remesher to create a high poly mesh for hardsurface sculpting.
3 Comments
Hi Matthias. I guess you forgot to add some more loops because before using subdivision is better to have more square looking polygons. Or fix me if I am wrong :)
Yes, but I mentioned it in the video (added a kind of box in which I said that I forgot some NGons..). But it worked anyway at least quite well.
Yeah I saw video again and I saw that but what I mean every edge before subdiv should have uniform length (or close to it). Not rectangle look more like square look. Sorry for poor explanation.
You guys are doing amazing job, keep doing :)