My name is Bernard Wong, I am a Hong Kong Based self-taught 3D Generalist/Marketer with a strong focus on Product Visualization because I want to combine my marketing background with various 3D skills that I have learned over the years.
Besides clients’ projects, I also do personal projects like this one for my portfolio.
Inspiration
I was shopping at a mall in Hong Kong and I saw this big G-Shock banner ad. I couldn’t stop thinking about how I would approach it. I got so inspired and the only way to get it off my mind was to just do it. It was a challenge for myself.
Softwares I Used
I created the model in Blender, rendered with Cycles and post-processed in Photoshop.
Reference
I gathered most of the references off of various websites, for example, the Casio main site, a watch review site, a few videos, and Google images. I wanted to get a good all-around look at the watch before modelling it.
Modeling
I usually don’t start until I have mapped out most of the process in my head. I model the biggest piece first and work my way down, biggest to smallest, outer to inner. Below is an exploded view of the model.
Texture
I created all of the texture maps in Photoshop (Diffuse, Normal map, Displacement map, Roughness map).
I also created a custom radial brushed metal texture because I was unable to find any good ones online.
For the fonts, I took some time to look for some free ones online that look similar to the one they use on the actual watch. They are close enough.
Material
I used the built-in principled shader, plugging in different textures that I made and some procedural textures such as noise, voronoi or musgrave where I saw fit.
Below is the screencap of one of the node setups for the main material.
Lighting Setup & Rendering
I used a few emissive planes with a gradient texture and a few point lamps for the highlight on the chrome bezel.
I created multiple renderings with different lighting and layered them in Photoshop.
To layer them up, I loaded them into the stack and changed the layer blending mode from normal to lighten.
Then I created a mask and masked out the parts that I didn't like or masked in the ones I did like.
Below is what I mean by multiple renderings.
Below are some of the finished renders with the same concept.
Below is a little animation of the watch I made:
About the Author
2 Comments
Woah! NICE ONE! Awesome detail, very nice materials and lighting!
One thing I would dial down on is the anisotropic effect on the big buttons (and some other parts) because it is slightly too pronounced... REALLY like it, though!
Thank you so much