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Add-on: Modeling Cloth for Blender 2.8


stevewarner writes:

Modeling Cloth is an addon by Rich Colburn that gives you Marvelous Designer style cloth simulation right inside Blender. What differentiates this from the built in cloth simulator in Blender is its ability to interact with the cloth in realtime, making it easy to push and pull fabric to get the right look. Cloth can be pinned and the tool supports wind, gravity and other physics simulations. The "inflate" tool makes balloons, pillows and other such objects a breeze to create. The tool is free to download and use. Donations are accepted for those who want to help ensure future development.

About Author

I'm an award winning Creative Director with over 30 years experience. I've worked in AAA videogame development, film/television production, print graphic design & illustration, military simulation, architectural visualization, and theme park ride visualization. I've co-authored several best-selling books on 3D graphics and was the executive director at the Digital Animation & Visual Effects School at Universal Studios Orlando.


  1. Rombout Versluijs on

    Wow looks cool. Ps how are you able to run it all the time? Is that done like how an operator runs, because normally UI is none responsive then?

    I guess this would be even more responsive and faster if you were using c++ but this still looked quite fast

    • You can turn the simulation on and off at will. When it's on, you can interact with the cloth object by grabbing it, pinning it, or subjecting it to the addon's own physics simulations (wind, gravity, etc.). The higher the poly count, the slower the simulation runs, but for most fabric meshes, you can get good results at relatively low poly counts. This is where your low to mid-frequency details come into play. in my experience, that's really where you want your cloth / clothing simulation to take place. Then you add high frequency details (fabric texture and smaller wrinkles) by sculpting them in and/or adding them as a normal map.

      • Rombout Versluijs on

        Thanks, I'll definitely check this one. I watched some vids again last night and know why it's so dust. Numpy baby ;)

        Hope I understand your tuts about that. I want to update aan export er for external render engine and perhaps this can speed it up :)

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