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Blender quick tutorial No. 9: How to create dynamic Mountains in Blender based on Modifiers

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Christoph Werner writes:

After a longer break I've a new small tutorial for you:

Blender quick tutorial No 9: How to create dynamic Mountains in Blender based on Modifiers

In this small tutorial I show you, how to create dynamic mountains in Blender by using modifiers.

Dynamic means: You can displace the ground in real-time, while you’re moving, rotating or scaling the mountain patch. This method is not based on shrinkwrapping, if you may think. My method is using pure texture information and dynamic vertex group modification.

You can use bitmaps for the mountain structure or even procedural texture information. Additionally you can define the height influence or the structure shape, just by changing the controller mesh data, e.g.

A lot of cool effects are possible with this technique, not just mountains.

By the way: You can download the .blend file for free on my website.

Greetings from Germany
Chris

About Author

Christoph Werner

I am a CG Artist from germany working freelance. My history began in the computer games industry in 1991. Beside my daylie project work I am publishing CG tutorial videos and offer personal trainings on site. The daily software I am currently using are Blender, Substance, 3D Coat, Adobe Creative Cloud and more.

6 Comments

  1. Thank you so much, this is a great technique! Is there a similar way to mix materials based on another objects geometry?

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