You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Using Blender Like Substance Designer


Aidy Burrows writes:

Substance Designer is an incredible piece of material creation software, and while Blender isn't trying to compete with it (what with all the other incredible things Blender can do) it does happen to have a pretty decent collection of things that it can do already that is similar to that Designer style workflow.

With just a little setup we can...

  • Show how to bake to a plane (and it's limitations)
  • Setup camera and materials to render like a bake instead.
  • Convert the bump node output to show the normal map texture updating in realtime
  • Save out the texture passes
  • Show the resulting renders working in PBR material environments such as Eevee and in Unreal Engine 4

There's much more that can be done with this admittedly we're just scratching the surface. :)


About Author

Aidy Burrows

Tutorial co-author with Gleb Alexandrov @ Game Asset Creation Course for the Blender Cloud and Steam. Indie Developer working on projects at Ex Warner Bros Interactive Environment Artist (TT Fusion) Worked on Lego : Marvel, Lego : Movie, Lego : Batman 3 and more.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.