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Rapid PBR Material Creator Add-on offers full materials on one click and packed textures

6

Mateusz Szymonski writes:

Hello again Blender mates!

I want to share something big with you!

The add-on reducing PBR material creating time to ONE second that I created few months ago received a major update.

Many people wanted it to support importing packed textures so now it can!
Transparency and all PBR workflows are now handled too, in both Cycles and EEVEE rendering engines.

You can check it out on the Blender Market.

About the Author

Avatar image for Mateusz Szymonski
Mateusz Szymonski

I'm video game developer and hobbyist digital artist. Started learning 3D graphics around 2013 because I needed props for my first video game. I'm also game freak (over 360 titles in my steam library :D)

6 Comments

  1. Hi Mateusz,
    This looks like a really good addon to help my work flow making models for a simulator. But the addon keep crashing at line 336 where the colour types seem to be wrong. For example, it is expecting "sRGB EOTF" rather than "sRGB".

    I have a programming background so I patched your code to change "sRGB" to "sRGB EOTF" and "Non-Color" to "Non-Colour Data" and it seems to work although I haven't finished testing it. I'm still working out how to use the addon.

    If the API has changed with different colour type names then that will break a few addons I think.

    My Blender 2.80 version is dated 11 July and I think it is supposed to be a release candidate although it still says beta.

    Regards
    Paul

    • Oh yes, it is definitely another API change. They have changed color names in Blender 2.8 beta 3 times already, it is hard to keep up :D. Give me a second I will fix it. Thanks for informing me.

  2. Hello Mateusz,
    It turned out the fault was mine. Somehow I managed to load some filmic files and they changed my options for displays. While I haven't fully tested your addon, it now creates the material just like your video. I look forward to using it for my projects.

    Please don't change the code and my sincere apologies.

    rgds
    Paul

    • So do I. :D It has potential to assist my PBR workflow and, if it works out as I expect, I'll recommend it within my simulator community. Our simulator has recently moved to PBR and a couple of creators are evaluating tools that may help.

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