pieter mylle writes:
Being impressed by Blender 2.8 and the Eevee render capabilities, I took some time to play around with the new features and interface. To have a goal, I chose to create an animated 3D female face.
Style: I wanted to achieve a style somewhere between cartoon and realism. For the hair I chose not to use strands but Bezier curves with bevel and taper deformation, prepared for animation with hooks & null objects.
Wireframe: References to female human face photos (eyes, ears, mouths, noses, …) helped me to create the base model of the head with an animatable topology.
The eyelashes are transparent painted strokes on a single plane. Avoiding geometry for each hair strand makes the eyes easier to animate.
Lighting: The lighting is a combination of subtle HDRI environment map (Thank you HDRI Haven!) and fairly large area lights for smooth rendered shading results.
Shading, Texturing, rendering: Texturing & shading happened with Principle BSDF nodes. The skin is a combination of sss shading with texture & normal map painting for skin imperfections. YanSulpts gave me some interesting ideas. Eevee felt like a perfect choice for rendering in a style somewhere between non-photorealism & realism.
Rigging & animation: Bones were used for head movement and eye rigging, bendy bones for earring and tongue deformations, shape keys for facial expressions and mouth deformations, hooks and null objects for hair animation.
I really enjoy the upcoming Blender 2.8 version and the realtime possibilities it offers, a huge step forward!