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A Tale of UVs and Textures - The Essentials


Johannes Steidele presents a new, super in-depth introductions to texturing in Blender.

A Tale of UVs & Textures and Tex Tools - pars 1 of my new series.

This is dedicated to the many people who have done some texturing and UV unwrapping but didn't understand the many, many essentials behind it (like myself in the early days).

Tutorial Trailer

Here are the topics (random order) :

  • Tex Tools (by renderhjs)
  • UV-Essentials
  • UV margins -> advanced
  • Bleeding and Padding
  • Textures and Pixels ( +color depth, etc. )
  • Texture Limitations ( Hardware )
  • Simplify and Textures
  • VRAM and Textures
  • Texture Output formats
  • Texels
  • Texel Density
  • Introductory: How to place UV seams
  • Stretching
  • Texture Filtering
    ( Image node based: Linear, Bilinear, Cubic + general: Minification and Magnification )
  • MipMaps
  • Aliasing and Anti-Aliasing
  • Killer-Rabbit-PirateGuns
  • LOD
  • and much more...

Some of the planned videos to come:

  • An in-depth view on TexTools and TextureBaking
  • Substance Painter
  • Marvelous Designer -> how to export to Blender and how to retopo easy and efficiently for Baking the fabric normals.

...including how to make these 2 kitbash modules that you can get for free.

I also updated my Patreon (you might want to give me a chance here and watch the tutorial first, maybe I can convince you to support this endeavor :P )

High five for reading this.

Have a great day.

Full tutorial

About the Author

Johannes Steidele

ah let's face it, you don't want to read my life story. or do you: I was born in 2990 when Blender (the program I am using) is actually called Adobe 3000. I have traveled back in time to prevent the events leading to the acquisitions of our beloved programs by monopolies. My father was a simple farmer. He worked pretty hard everyday, almost an hour from 15pm to 16pm, that's quite a lot in the future as temperatures are as high as 50°C due to massive hot tubs used by the super rich on a daily basis. As you can see the future is grim, and that's why you should become a patron and help me out here.

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