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Tileable texture creation and EEVEE blending


Pierrick from p2design writes:

Hi everyone,

In this new tutorial I share tips and tricks to create an object based, stylised, tileable texture for game and I'll show you how to simulate heigh map blending as in Unity and Unreal engine so that you can test your texture quality.

A french version will soon be available on our game youtube channel.

Hope you'll like it.

About Author

Pierrick Picaut

I'm Pierrick and I'm a blender foundation certified trainer working as a 3D freelancer, motion designer and Blender tutor. I try my best to release nice blender tutorials

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