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Daily Blender Tip 147: How to make the moon - in one minute!


Jan van den Hemel writes:

Here's a quick tip about where to get a free heightmap for making the moon with displacements. It fits perfectly on a UV sphere - check "generate UV's" when you create it and you barely have any work left. Just plug the texture into the displacement socket. I also show how to add some extra smaller detail, since the heightmap is not very detailed. You can experiment with it and take it as far as you like!

About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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