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Blender 2.8 Hardsurface Workflow with Substance Painter

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jayanam writes:

In this video I show a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where I bake the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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