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Blender 2.8 Hardsurface Workflow with Substance Painter

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jayanam writes:

In this video I show a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where I bake the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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