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Baking Multiple Textures onto One Map | No Plugins

4

gabbitt writes:

In this episode I take all the textures from the house model we did in the previous episode, and apply them all/bake them to one single texture map. It's a tricky process in some ways but I break it down into simple steps as much as I can.

About Author

grant abbitt

I am a 3D artist and teacher of games design to sixth form students. I have been using Blender for many years but in the past few years really tried to develop my skills and experiment with different aspects of the programme.

4 Comments

  1. Hi Grant, thanks for the tutorials.

    About being unable to Ctrl Z at 5:10, it's because Edit mode blocks undo in the Node Editor. In Object mode it works as expected. Seems buggy to me but I've learnt the quirk by now.

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