Creating Wave Simulations with Blender’s Flip Fluids

My name is Lucas Veber, I’m 29 and I am currently working as a freelance 3D artist for various studios and individuals. I’ve previously worked for movie productions as an animator (Minions, Despicable Me 3, Secret Life of Pets). I obviously love animating and rigging, and lately, I’ve been spending more and more time on technical things such as python addons development for rigging, and game development with Unity. Also, I’ve worked on fluid simulations with Realflow for a short student film (Contre-Temps), and with Blender for a Vietnamese animation studio. Later, as a personal project, I decided to create a beach scene with breaking waves in Blender.

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