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Creating Wave Simulations with Blender's Flip Fluids


Lucas Veber has shared an in-depth guide to creating waves in Blender with the amazing Flip Fluids add-on on

My name is Lucas Veber, I’m 29 and I am currently working as a freelance 3D artist for various studios and individuals. I’ve previously worked for movie productions as an animator (Minions, Despicable Me 3, Secret Life of Pets). I obviously love animating and rigging, and lately, I’ve been spending more and more time on technical things such as python addons development for rigging, and game development with Unity. Also, I’ve worked on fluid simulations with Realflow for a short student film (Contre-Temps), and with Blender for a Vietnamese animation studio. Later, as a personal project, I decided to create a beach scene with breaking waves in Blender.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. It's not Blender's Flip Fluids, it's a paid add-on, despite the years of development Blender on its own cannot do that!

    • Well, not really, every Blender add-on out there starts by explaining that you should buy it because Blender does a horrible job at whatever that add-on does. After buying books, making a couple of donations and spreading the word to support Blender's development, having to pay for something developed on a 0 budget hurts bad, I wonder who's responsible for recruiting such bad developers for Blender...

  2. Flip Fluids for blender is really quite cheap at only $76. Compared to simulation solutions for other software packages. (i.e. Phoenix FD for 3ds max is around $1350?)

    For hobby use, sure -- I can see this as an annoyance. However, there is work being done to implement Mantaflow into Blender, if I am not mistaken?

    The capabilities in Blender, is quite astounding, as it is a free to use application. Especially compared to other suites where you pay a hefty sum for the software, and then you add a lot of add-ons on top of that to achieve the result you want.

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