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Topology Guide: Moving and Manipulating Edge Poles

1

Johnson Martin writes:

Let’s talk about Edge poles, those famously aggravating little points on a mesh that cause so many headaches for 3d artists around the world.

  • Why are they so terrible?
  • What can we do about them?
  • And when are they actually good to use?

About Author

Johnson Martin

I'm Johnson, 3d artist and writer. I'm currently a student, exploring the world of creative arts and a part time 3d Artist at Martin Media. I run Topology Guides, a blog that gives tips and tricks for 3d modelers. l also write for BlenderNation and occasionally, the Sketchfab blog.

1 Comment

  1. Well, I'm not fan of tweaking topology through edges/tris manipulating, because it's unobvoius, and, as a result, overloaded and applicable just in a narrow specialization, such as linear surfaces with uniform topology density.

    Meanwhile, demands + 2/4 scheme allows to solve any kind of baroque surface, especially pure quads topology surface with controllable variable density. It allows read more complex surfaces in easier way.

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