Johnson Martin writes:
Let’s talk about Edge poles, those famously aggravating little points on a mesh that cause so many headaches for 3d artists around the world.
- Why are they so terrible?
- What can we do about them?
- And when are they actually good to use?
1 Comment
Well, I'm not fan of tweaking topology through edges/tris manipulating, because it's unobvoius, and, as a result, overloaded and applicable just in a narrow specialization, such as linear surfaces with uniform topology density.
Meanwhile, demands + 2/4 scheme allows to solve any kind of baroque surface, especially pure quads topology surface with controllable variable density. It allows read more complex surfaces in easier way.