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Limbo - Kickstarter Product video rendered in EEVEE

6

Elad - Head of interactive at Pyro Tlv writes:

Hello everyone, about three months ago we produced our first commercial project with rendered with EEVEE.

Today we are proud to present another movie made with blender (and animated mostly in blender 2.8!!) and rendered in EEVEE. The work with EEVEE became much smoother and because of the both the lighting and materials processes went out really really well.

We finished this movie (including script, storyboard all the way to final render + sound mix) in less than three weeks! If you look closely you can still identify some "artifacts" caused by screen space reflection but it was worth it (probes didn't help here but if we had more time.

Average frame render time in EEVEE was 14 seconds. Sound, titles and minor last adjustments made in After-Effects

Have fun :)

Also this is a really awesome product and I bought one myself tonight when it was launched, feel free to support it on kickstarter.

Thank you all, hope you'll enjoy it as much as we do!
Elad Barness

6 Comments

  1. oooh, how was it?!...
    then a spinner/gyro doesn't tilting over, you are still dreaming?
    so you have to wait four hours to be sure that you are really woke up... :)

  2. Really bad animation.
    what happened to using curves to smooth the animation??

    also writhing "If you look closely you can still identify some "artifacts" " and then say "but if we had more time."
    sound like big Excuse.

    • It seems fine to me. Sure its not world class animation, and theres always room to polish as with most animation. But its not 'bad', it works more than well enough for this demo.

  3. Hi alpha would love to understand where you find the animation joggy.

    Also would apprexiate some ways you think we can improve the animation and the render.

    Just saying it's bad ian't helping anyone,l

    • Looks as smooth as silk to me. However, at 21 seconds as the camera pulls back, it could be a tiny bit smoother. Assuming the camera is pulling back along the Y axis, the LocY curve is probably changing a bit fast here, or its change coincides with an X or Z change, which tends to give a visual clunk. But that's really nit-picking - it's a great animation!

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