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CW Eye – A Procedural Eye Material for Blender

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Christoph Werner writes:

CW Eye is a procedural material shader tree for Blender.

You can create countless eye variations just by changing some values in the shader. Starting at „simple“ human eyes you can create eyes for aliens, zombies or whatever you imagine. A lot of options are supported, like veins intensity, iris size or multiple eye patterns and colors.

Five cool eye presets are included in this package. Feel free to use them as a starting point for your own variations!

Your results can be baked optionally into textures by using Blenders internal bake system.

Drop me a line if you have questions.

About the Author

Christoph Werner

My name is Christoph Werner. I'm a freelance CG Artist and Mentor, located in Germany. I'm offering and mentoring high quality graphic content creation for TV productions, entertainment, advertising and industry companies, since 1991. Beside my freelance work I'm publishing tutorials and offer digital products for software like Blender and other apps. If you need an experienced partner for your project then visit my website and drop me an email.

5 Comments

  1. Pretty cool! Any way to make cat eyes with the narrow pupil? If so that would make this complete and I would More than likely buy it.

    • Thank you for the post.

      Currently there is no way to deform the procedural texture to create cat or goat eye shapes, which are even harder to form procedurally.

      A workaround would be to create the eye style with CW Eye and bake the colour information to a mesh that can be deformed later to the needed animal eye shape.

      But I have plans tho improve the material and one of the challenges is a deformable pupil.

      But I can't tell you a release date yet.

      Best wishes
      Chris

      • Oh ok. I am not sure about the goat eye deformation, but this is the Node setup I have used to create the cat pupil. I will play around with some nodes to see about the goat eye deformation.

        • As for the goat pupil you can probably continue to duplicate procedural spheres along the axis with the ones in between stretches horizontally.

          • Thank you four sharing your ideas. Nice work. The point are not creating the shapes. The problem is to create a gradient ramp that morphs to the center and begins at the outer iris circle and ends smooth in the cat / goat pupil shape. This must be dynamic. As soon as the user deform the pupil the gradient moves too.

            Regards

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