You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Flattiefolks Animation Kit / New Version v.0.480


Flattiefolks Animation Kit writes:

Development news about "Flattiefolks Animation Kit", the free and full-featured 2D cutout animation suite inside blender: With enhanced functionality, latest version v.0.480 is now officially available with the following most interesting new features / improvements:

  • ready for blender 2.79b
  • 2D character texture sculpting
  • easily create characters from backside angles
  • pre-made ready to use animatable 3D custom character Hands & Fingers
  • improved character facial expression
  • improved character mirroring
  • character feet fixation control
  • working knife tool for cutting image planes for easy image area separating
  • easy scrolling background creation
  • optimized render time & profile specifications

About the Author

Avatar image for Frank Neubauer
Frank Neubauer

Flattiefolks Animation Kit is a 2D cutout character and image plane based film making tool for the use in blender, developed by Frank Neubauer, longtime teacher for music and film making at school & blender user since version 2.30.


    • Unfortunately I have no experience with .fbx files. If you tell me exactly what you want to export for what purpose and where, I might be able to help you better. I guess you'd like to transfer animated characters into a game engine, wouldn't you? Flattiefolks' character consists of many interconnected objects that are probably difficult to export as .fbx files including materials and animations. One way that works is to render your character including animation and with transparent background as video. Via the function "import images as planes" you get a simple mesh object with a video clip texture which can be easily exported as .fbx file that hopefully keeps its animated texture when imported into some other software. Since the concept of Flattiefolks is mainly based on 2D graphics, this would certainly not be a bad solution, since Flattiefolks characters do not need any further geometrically three-dimensional information once being animated (because they are "flat" folks).

      Best regards

      • Thanks for the reply and suggestions. Yeah, it would for a game engine. Once again, I love what you've done.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.