Flattiefolks Animation Kit writes:
Development news about "Flattiefolks Animation Kit", the free and full-featured 2D cutout animation suite inside blender: With enhanced functionality, latest version v.0.480 is now officially available with the following most interesting new features / improvements:
- ready for blender 2.79b
- 2D character texture sculpting
- easily create characters from backside angles
- pre-made ready to use animatable 3D custom character Hands & Fingers
- improved character facial expression
- improved character mirroring
- character feet fixation control
- working knife tool for cutting image planes for easy image area separating
- easy scrolling background creation
- optimized render time & profile specifications
7 Comments
I get a warning from my browser that the link to their website is unsafe. Use this instead: https://flattiefolks.wordpress.com/
I've updated the link, thanks!
Thank you both for the hint & fix and sorry for the inconvenience.
Our Flattiefolks website is hosted on wordpress.com, a reputable provider, where apparently modern browsers require a secure connection to make the internet safer, although there is actually no danger here.
For confirmation & not to be worried use this URL (which is totally secure):
https://flattiefolks.wordpress.com/
I love it. I looked through the docs, but couldn't tell. Does it support fbx exporting?
Unfortunately I have no experience with .fbx files. If you tell me exactly what you want to export for what purpose and where, I might be able to help you better. I guess you'd like to transfer animated characters into a game engine, wouldn't you? Flattiefolks' character consists of many interconnected objects that are probably difficult to export as .fbx files including materials and animations. One way that works is to render your character including animation and with transparent background as video. Via the function "import images as planes" you get a simple mesh object with a video clip texture which can be easily exported as .fbx file that hopefully keeps its animated texture when imported into some other software. Since the concept of Flattiefolks is mainly based on 2D graphics, this would certainly not be a bad solution, since Flattiefolks characters do not need any further geometrically three-dimensional information once being animated (because they are "flat" folks).
Best regards
Frank
Thanks for the reply and suggestions. Yeah, it would for a game engine. Once again, I love what you've done.
Thanks for the reply and suggestions. Yeah, it would for a game engine.