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Creating a Combat Knife Game Asset - Part 1

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Chris Plush writes:

In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model.

This series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model.

And stay tuned for more parts of this game modeling series.

About the Author

Avatar image for Chris Plush
Chris Plush

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 20 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.

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