Realistic trees in the middle distance

Michel Anders writes:

Hi,
In my ongoing quest to document the trade-offs in rendering I documented the costs and benefits in the several steps it takes to create a realistic tree that can be used in the middle distance. I aim to answer questions like how many particles does it take or how detailed should these particles be? Do you need texture maps at all and how important is translucency or transparency in leaves?

I hope artists can get some insights from this systematic approach. The full (and quite long) article can be found here.

Enjoy!

— Michel.

Advertisement