BlendMaster writes:
Hey Everybody! In this video we will be going over how to create realistic clouds. These clouds will be 100% procedural and as a result, they can be easily customized to your own preference. That's not even the best part. These clouds don't use volumetrics which results in SUPER fast render times!
I hope you guys enjoy this tutorial and learn something new. Thanks for watching!
5 Comments
Nice one. I already wonder how I could use it to render skyboxes for Unity games :).
I believe if you applied this material/texture to a half-sphere, and then edited the texture to make it work with the new mesh, you could actually center the camera and render out a 360 panorama which could be used as a sky box. I hope this helps ;)
I just uploaded a new tutorial showing how you can take these clouds and render out your very own HDR image. I hope you find it useful.
https://youtu.be/rabRc4vCvEQ
I just ran into a problem: After I connect the color ramp to the fac of the mix shader, the object becomes solid white.
The only thing I can think of is that you may have plugged in the alpha output of the color ramp into the fac of the mix shader. Make sure the color output is plugged in. Also I would make sure that the transparent shader is plugged into the top socket.
Here's a screen shot you can use as a reference:
https://drive.google.com/open?id=1oamryn1bhqg0WSkQFN9HZ-ToPPTSmg67