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The New Workbench Engine - Blender Today Live

17

Pablo Vazquez writes:

Blender 2.8 keeps getting better! Now with support for Sharp Shadows and Textures in the Workbench engine, plus Static Overrides (the replacement for the Proxy system), EEVEE news and much more. Tune in Blender Today Live!

In Spanish - Español:

About the Author

Avatar image for Pablo Vazquez
Pablo Vazquez

Penguin at Blender Institute/Animation Studio in Amsterdam. Creator of the Caminandes series and part of the Blender UI team. pablovazquez.art

17 Comments

    • Eevee is not a replacement for Cycles, it's just a new rendering engine for situations where speed is more desirable than accuracy.

      Eevee is never going to have accurate per pixel reflections, refraction, indirect lighting, SSS, etc, only an approximation of these complex lighting challenges. Cycles is a path tracer, which produces very accurate lighting calculations, and you'll just have to trust me when I say there are going to be situations where Eevee just can not replicate the results of Cycles without sacrificing it's speed advantage.

      Cycles also has an unspoken advantage over Eevee, it's less work to setup a scene in Cycles compared to Eevee. Eevee is going to require mastering the art of placing light probes, and fiddling with parameters, like the resolution of shadow maps. No such need with Cycles, it's a pathtracer, everything is pretty much automatic because it's being computed 'the long way'.

      Eevee is going to be useful for situations where rendering speed is more important than rendering accuracy, where 'a rough approximation of global illumination' is good enough, situations where hours of rendering per image isn't acceptable and what you really want is more like 1 frame every few seconds. Such as animations, or stylised art forms, or for previews of roughly what a scene might look like in Cycles.

      But in my opinion, for photo realistic images, the only logical choice is Cycles. So, Cycles has a long life ahead of it.

    • Compare the best looking game against the latest Pixar movie. Some things are just not possible to do with a real-time engine (yet), even if all samples are put to the max.

  1. Cycles is more realistic, and uses raytracing. Eevee uses game tech to aproximate this, so even if you use higher samples, you will lose some of your real life effects that Cycles supports. Such as real caustics.

    • John Pelemony on

      This sounds like Eevee is really a replacement for BI, just a very quick one. Does that sound about right?

  2. Currently scroll bars are handy for touch device.
    Don't you loose touch compatibility if you make them appears when you "move" closer?
    Rickyx

  3. Sorry, I'm using a Blender version 2.82a, but don't run Workbench, it stopped at frame 1... I don't understand :(

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