With this series of time-lapse videos I wanna to show my workflow on the model from start to the end. It starts with high-poly modeling using Subsurf modifier in first video, then goes to retopology and uv-unwrapping in second, and finally texturing, sculpting and backing from high-poly to low-poly.
Those 3 videos don't included my process of setting up materials for cycles. I usually do not do this, as mostly I am working on models for real-time rendering (games). Low-poly with backed textures is my final result. But with this project I was not satisfied with final image, and decided to recreate all that I done for BI using Cycles nodes.
The final low-poly with baked textures you can see here: