Stefano SottoZen writes:
in this video i made, clearly inspired to the Famous "Lucas the Spider", i put myself into some challenging (for me at least) CGI situations. The idea came to me reading all those funny comments of people suddenly loving spiders after watching the video. So i thought about George, a CGI spider in search of some tenderness from humans.
So i put down a quick storyboard and i took the shots using my friend Alberto as actor. Once i had all the footage i started by 3D tracking all the scenes in Blender. Nothing fancy here, i followed regular procedure and basic knowledge. All went right even though some part of the camera solving and reconstrction process in Blender are so mysterious to me :)
btw, with all my scene ready to go i start to put the spider ( the model was bought on Turbosquid, a cheap one to say it all, so i have to model it again to have some more effect) into the scene and i start building a rig for animation. I start to get confortable using Blender animation tools, i came from Softimage (RIP) and at first was so difficoult to me get into Blender's logic about skeleton, rigs, constraints and animation. The rig i made allow me to animate his 8 legs, head, body and fangs!
This was the hardest part, didn't imagine it would took so long to animate only a minute long video! The few seconds where the spider is attached to my friend's face took me two days :)
I made frame by frame, moving each leg following the skin part of Alberto's face.
I found interesting using object with the "hold out" material to mask parts of the video, the result is almost like using masks inside After Effects. When the spider crawl over the sofa, i used an "hold out" object to hide only the legs that was behind the sofa, allowing to render the front legs. Without this little trick i think would be a nightmare masking it in After Effects.
I hope you guys can find this info interesting, i am preparing a BTS about this video.
Have a great day :)