cgvirus writes:
We have tried to explore the workflow for Blender Eevee and it was just like building levels in modern game engines. Here's a brief introductory tutorial on Eevee Lighting Workflow with Lightprobe & Irradiance Map.
We have also converted the cycle test demo of Classroom done by Christophe Seux into Eevee. Which also helped to cover the interior lighting for Eevee in brief.
1 Comment
Thanks for this! I was almost there but not quite, now seeing your video I truly understood the light and irradiance probes :)