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This Week in Blender Development: 01/03/18


Aaron Carlisle writes:

Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week.

To read more and to see the links for more details please see the full post here.

Changes to Blender


  • Cycles: add Vector Displacement node and extend Displacement node rBf9ea097a
  • Apply Pose as Rest Pose: Bendy Bone support rB5dd52869
  • Cycles: rename displacement methods, default to displace rBda4c3f30
  • Cycles: add Displacement node. rB4a5ee1a5


  • Eevee: Render: Add ambient occlusion pass support rB36b259fa
  • Collections: Operator to duplicate a collection rBc7c070c2
  • Collections: Operator to select collection objects rBa4d2b102
  • Eevee: Render: Add support for multiview rB00f1bc16
  • Eevee: Add mist pass support rBe52c5bcd
  • Eevee: Render: Add Transparent Background option rBab5f86a0
  • Eevee: Render: Add Subsurface Pass support rB253b412a
  • Eevee: Render: Add Normal pass output rB55a238ed
  • Eevee: Add Z pass render result rB376d4230
  • Eevee: Add new “render samples” properties rB8cce3391
  • Eevee: Add support for TAA/SuperSampling for final render rBf107af35
  • Eevee: Probes: Add support for intensity tweak rB777e1d35


  • New Split operator rBd7a36693
  • New option to separate Points rB27e3b782
  • New Separate operator rBe5989702
  • New Lazy Mouse option rBe44fa493
  • Add option to reproject fill on Surface rBfa4c1ad5


  • Add a limit / search radius for animated mesh binding rBd68f53a3

New Patches

  • Initial move of Object.mode to workspace D3037
  • Asset Engine D3035
  • Cycles: add Principled Volume shader D3033

Other Projects

-Blender 2.8: Icons T53840


  • None

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