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TexTools 0.9.0


renderhjs writes:

TexTools version 0.9.0 is out! You can download it free from my new TexTools website. In depth features and documentation can be found here.

TexTools is a Free addon for Blender 3D with a set of professional UV and Texture tools. Back in 2009 I released the Original TexTools for 3dsMax.


Size tools

  • Set UV/texture/baking size & padding
  • Crop selection to UV bounds
  • Resize or extend UV canvas
  • swap and change UV channels

UV Layout tools

  • Align Verts / Islands
  • Align Island to edge
  • Rotate 90 degree to bounds
  • Align and UV shells by size,
  • Iron Faces: unwraps selected faces to UV Island

Selection tools

  • Select similar UV islands
  • Select overlapping UV islands
  • Select Island Bounds in 3D view

Texel Density tools

  • Assign checker maps with non square, square in any sizes
  • Get texel density from objects or selected mesh faces
  • Set texel density to selected objects or selected mesh faces
  • Scale texel density by individual UV islands or as a combined group

Texture Baking

  • Bake: Select object and press bake: That easy!
  • Anti Aliasing for all bake types
  • Bake to single texture or multiple
  • 6 bake types: AO, ID map, normal, cavity, worn, gradient Z. And more to come.
  • Automatically group objects by matching names.
  • Supports lowpoly, highpoly to lowpoly, with or without cage and or floating objects
  • Explode: Explode bake pairs
  • Organize: Auto match bake object names by location and bounding box matching


About Author

Game Developer & Technical Artist in Sydney Australia


  1. Anything to help me with the hateful process of texturing...
    Thank you!
    Also, a video tutorial going over everything would be great!

  2. I was waiting for a Uv unwrapping tool like this, I think it still needs more basic functions even though it's very usefull.

  3. Video Demonstrations with more in depth coverage will come in the future, it's just that they take so much time to create. It's on my todo list.

    If you are curious about ongoing developments and new prototype tools check out the BlenderArtists or Polycount threads. Currently I am working on a new unwrap tool for pipes, see attached GIF.



  4. Hi! I'm trying to figure out how to use the feature 'normal tangent'. I've tried in many ways but I always get an error or a plain blue texture result. How to properly use that feature? Thanks for this awesome addon!

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