renderhjs writes:
TexTools version 0.9.0 is out! You can download it free from my new TexTools website. In depth features and documentation can be found here.
TexTools is a Free addon for Blender 3D with a set of professional UV and Texture tools. Back in 2009 I released the Original TexTools for 3dsMax.
Features:
Size tools
- Set UV/texture/baking size & padding
- Crop selection to UV bounds
- Resize or extend UV canvas
- swap and change UV channels
UV Layout tools
- Align Verts / Islands
- Align Island to edge
- Rotate 90 degree to bounds
- Align and UV shells by size,
- Iron Faces: unwraps selected faces to UV Island
Selection tools
- Select similar UV islands
- Select overlapping UV islands
- Select Island Bounds in 3D view
Texel Density tools
- Assign checker maps with non square, square in any sizes
- Get texel density from objects or selected mesh faces
- Set texel density to selected objects or selected mesh faces
- Scale texel density by individual UV islands or as a combined group
Texture Baking
- Bake: Select object and press bake: That easy!
- Anti Aliasing for all bake types
- Bake to single texture or multiple
- 6 bake types: AO, ID map, normal, cavity, worn, gradient Z. And more to come.
- Automatically group objects by matching names.
- Supports lowpoly, highpoly to lowpoly, with or without cage and or floating objects
- Explode: Explode bake pairs
- Organize: Auto match bake object names by location and bounding box matching
14 Comments
thanks. it seems to be good. a video tutorial is appreciated for the newbies like me.
I'm really happy to see Texel Density tools, thanks for such amazing addon......
Just magical! Thank you, so much!
Anything to help me with the hateful process of texturing...
Thank you!
Also, a video tutorial going over everything would be great!
Wow! Grate addon!!
I was waiting for a Uv unwrapping tool like this, I think it still needs more basic functions even though it's very usefull.
You folks are amazing!!!! I'm really good a UV mapping but this addon will make my work so much easier:)
Video Demonstrations with more in depth coverage will come in the future, it's just that they take so much time to create. It's on my todo list.
If you are curious about ongoing developments and new prototype tools check out the BlenderArtists or Polycount threads. Currently I am working on a new unwrap tool for pipes, see attached GIF.
BlenderArtists
https://blenderartists.org/forum/showthread.php?443182-TexTools-for-Blender
Polycount
http://polycount.com/discussion/197226/textools-for-blender#latest
Thank u! A very useful tool.
WOW! THANK YOU VERY MUCH! It would be nice to see this in the branch.
Hi! I'm trying to figure out how to use the feature 'normal tangent'. I've tried in many ways but I always get an error or a plain blue texture result. How to properly use that feature? Thanks for this awesome addon!
@Julio Gargnin
Sorry about that, I just realized after seeing you screenshot that there is a bug in the latest version. I don't have the time yet to upload an update but please download version 0.9.75 from my google drive:
https://drive.google.com/open?id=1IKRN9FVYVkQf0bpP6StaJDu9nRTgCgDp
Attached is a screenshot of the fix
https://farm5.staticflickr.com/4741/39397040474_08685cbc1f_o.png
You're legend bro! Working fine here now.
Thanks again. Your contribution to the community is priceless! If you come gold coast someday let me know! heheh Cheers!
No worries Julio, will keep your offer in mind :)