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This Week in Blender Development: 11/11/17


Aaron Carlisle writes:

Hello fellow Blenderers here is a short list of what has happened in the development in Blender this week.

To read more and to see the links for more details please see the full post here.


  • Small (7%) performance increase in metaball tessellation rBd95eabf0
  • Cycles: better distance sampling for chromatic volume extinction (see link for comparison images) rBa466d7ae
  • Cycles: add bevel shader, for raytrace based rounded edges (see the link in the commit message for example images) rB26f39e63
  • Cycles: antialias normal baking if the mesh has a bump map rBd0af56fe
  • Cycles: reduce closure memory usage for emission/shadow shader data (30% memory improvement) rB8a72be76
  • Cycles: fix inefficient attribute map storage, saves 615MB in victor scene. rBcac3d4d1


  • Manipulators: add a new ruler tool rB0260fad9
  • Small speedup for viewport data caching (60% improvement) rBed555750
  • Support Auto-Smooth in Edit-Mode rB5d70e847
  • UI: show tool-tips for each tools shortcuts rBfbfda21f


Along with the noted changes below, there was a lot of work done to have the changes reading to be merged into the blender2.8 branch.

  • Add smoothing to the stroke thickness rBfce610ee
  • Add drawing parameter to adjust stroke stabilization rBa051c2e8
  • Add more parameters to define how the stroke is stabilized rB526e2291

New Patches:

  • Optionally cancel render when a texture is missing D2908
  • Experimental hashing lookup of ID’s (14x speed improvement) D2910
  • Cycles: Reducing amount of operations per intersect check (8% speed improvement) D2911
  • Array Modifier: option to offset UV’s D2912
  • blender2.8: support for metaball drawing D2914

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