Martin Lindelöf writes:
Volume Scatter and Volume Absorption has been added for shading objects in Blender 2.8 Eevee. I guess this makes Eevee able to render smoke sims, but there could be many use cases for it. Also I ponder about the idea of having a check-box on light sources to enable/disable the light effect on volumetrics. Like there is for Shadows. Anyway this is Episode no. 17. Happy blending.
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Will this also work for voxel textures? I'm thinking about CT data, from image sequences or in another voxel format (raw, openvdb, etc). So far, I haven't even found a way to do this in Cycles, but blender internal almost works.
Maybe the parody use of the Pokémon cartoon of Eevee is fine, but I still wish folks would keep the name "Eevee" in all-caps as "EEVEE" to imply that it's an acronym and coincidentally similar to the Pokémon's name.
I just can't help but wonder how long we can keep spoofing the intellectual property of "Eevee" before someone notices and issues some sort of cease-and-desist letter to Blender Foundation.
(And while the community might complain, it's perfectly within their rights to do so, and we'd be without a leg to stand on.)
Just lookin' out for BF. Something to consider.