Martin Lindelöf writes:
Volume Scatter and Volume Absorption has been added for shading objects in Blender 2.8 Eevee. I guess this makes Eevee able to render smoke sims, but there could be many use cases for it. Also I ponder about the idea of having a check-box on light sources to enable/disable the light effect on volumetrics. Like there is for Shadows. Anyway this is Episode no. 17. Happy blending.
Will this also work for voxel textures? I'm thinking about CT data, from image sequences or in another voxel format (raw, openvdb, etc). So far, I haven't even found a way to do this in Cycles, but blender internal almost works.
Maybe the parody use of the Pokémon cartoon of Eevee is fine, but I still wish folks would keep the name "Eevee" in all-caps as "EEVEE" to imply that it's an acronym and coincidentally similar to the Pokémon's name.
I just can't help but wonder how long we can keep spoofing the intellectual property of "Eevee" before someone notices and issues some sort of cease-and-desist letter to Blender Foundation.
(And while the community might complain, it's perfectly within their rights to do so, and we'd be without a leg to stand on.)
Just lookin' out for BF. Something to consider.