Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Eeveesode no. 17 - Volumetric Objects

2

Martin Lindelöf writes:

Volume Scatter and Volume Absorption has been added for shading objects in Blender 2.8 Eevee. I guess this makes Eevee able to render smoke sims, but there could be many use cases for it. Also I ponder about the idea of having a check-box on light sources to enable/disable the light effect on volumetrics. Like there is for Shadows. Anyway this is Episode no. 17. Happy blending.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. Will this also work for voxel textures? I'm thinking about CT data, from image sequences or in another voxel format (raw, openvdb, etc). So far, I haven't even found a way to do this in Cycles, but blender internal almost works.

  2. Maybe the parody use of the Pokémon cartoon of Eevee is fine, but I still wish folks would keep the name "Eevee" in all-caps as "EEVEE" to imply that it's an acronym and coincidentally similar to the Pokémon's name.

    I just can't help but wonder how long we can keep spoofing the intellectual property of "Eevee" before someone notices and issues some sort of cease-and-desist letter to Blender Foundation.

    (And while the community might complain, it's perfectly within their rights to do so, and we'd be without a leg to stand on.)

    Just lookin' out for BF. Something to consider.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×