gabbitt writes:
Workflow tutorial for creating games assets through sculpting and texture painting. PBR materials using the principled shader.
let me know if you have a better way or different style I would love to hear about it.
gabbitt writes:
Workflow tutorial for creating games assets through sculpting and texture painting. PBR materials using the principled shader.
let me know if you have a better way or different style I would love to hear about it.