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Tutorial: Create a Pillar Game Asset (2 of 2)

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gabbitt writes:

Workflow tutorial for creating games assets through sculpting and texture painting. PBR materials using the principled shader.

let me know if you have a better way or different style I would love to hear about it.

About the Author

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grant abbitt

I am a 3D artist and teacher of games design to sixth form students. I have been using Blender for many years but in the past few years really tried to develop my skills and experiment with different aspects of the programme.

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