Here are the notes from today's 16 UTC meeting in irc.freenode.net #blendercoders.
Main news: Blender 2.79 will be released tomorrow (Tuesday, September 12)!
Ton writes:
Note: meetings are on Mondays now, next meeting is 18 Sept, 08 UTC (10 CEST)!
1) Blender 2.79 release
- Release Ahoy done! Builds are coming in now, they get a last test and then need to be synced by the mirrors. Official release is tomorrow daytime EU.
- Bastien Montagne will do the git release tag tomorrow. He will also updates the bug fix
list and other changes since RC2.- Pablo Vazquez manages the release log on blender.org, Francesco Siddi will do the release on Steam. Campbell Barton will publish the source.tgz on the download site.
2) Blender 2.8 projects
- A 2.8 splash (an Eevee render!) will be submitted this week.
- Dalai Felinto works on new doc with a good 2.8 design presentation (representing work
done so-far).- Clement Foucault will work in Blender Institute this week one day. Goal is to schedule
6+ months of work on viewport.- Joshua Leung accepted a Development Fund grant for 2 months to work on 2.9 Grease Pencil
and to help with triaging and bug tracker support.- Attention module owners: please let us know what dependencies (libraries) need to be upgraded? For example OpenSubdiv, Cmake, minimal OSX version, etc. Mail this to the bf-committers list.
- A topic to tackle soon: massive tracker cleanup - a lot of issues are not valid for 2.8x.
- We have to merge the 2.8 branch with master one day... not soon, but hopefully this year.
- Howard Trickey: the GSoC Vpaint branch is close to be merged in master. Campbell Barton reviews.
- Weekly reports:
3) Other projects
- Mike Erwin will pick up the Blender exporter for glTF.
Thanks,
-Ton-
9 Comments
Very cool!
2.79!! Yeah! I love official releases! They are something special as there is only one in a few months!
(Of course there are daily builds, but these are not special, as they are daily builds!)
Blender does not do CMYK ! why ?
link to
3) Other projects
Mike Erwin will pick up the Blender exporter for glTF.
is wrong (delete the "gltf" at the end of the link, then it is correct)
this is the link as it should be:
https://github.com/KhronosGroup/glTF-Blender-Exporter
Fixed, thanks!
before any body else ;)
https://download.blender.org/release/Blender2.79/blender-2.79-windows64.msi
Get down Get down and move it all around
Open Subdiv in 2.8 Pleeeease !!
I made the mistake to start a project on 2.8 recently, and no way to open it back in 2.79 (bad idea, I know) Now I'm stuck, waiting for software updates (mainly I really need subdiv in Eevee and clay mode)
first, they've been saying that would be a problem for quite a while now and not to try anything important or save anything important in 2.8.
second, try exporting your stuff from 2.8 then importing it back into 2.79. i don't know if it will work but it could be a possible option at least.
currently rendering a lengthy animation on rc2.
Downloaded .zip archive as i usualy do.
unpacked Zip, stop render, stop Blender, rename directory to "current blender".
Restart Blender, continue Rendering.
Everything looks fine so far, works perfect.
First two new frames finished and fits nice into the previous.
I love Blender.
Thanks everyone for the graet work again!
I love you all.
;)