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Tutorial: Easy Vignette Node Group


BlendMaster writes:

Hey Everybody! In this tutorial I will be showing you how to create a super easy vignette node group. This node group is great because it adds a really nice vignette to any scene you are working on, no matter the aspect ratio. You don't even have to adjust the proportions and scale of it. However, you still have the flexibility of adjusting it if you would like to.

I hope you guys enjoy this tutorial and learn something new. Thanks for watching!

About the Author

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I've been using Blender for quite a while now. I love Blender and its my passion, that is why I try to share everything I know about it with you guys. There is so much that Blender can do. It is not just a tool for 3D modelling, it can be used for photo editing, animating, and creating games as well. Over the years, I have explored Blender's capabilities and pushed them to the limit, and now I'm here to share those tricks with you. ;)


    • Yes, that is another way you could add a vignette, but the only issue is that if you have an image with a different aspect ratio, you would have to adjust the size. The purpose of this node group is that it automatically adjusts for each image. Also, after following along the tutorial, you basically end up with one node which you can save into your start up file so that all you have to do is add it into the compositor.
      If you want to learn how to save node groups like that, you could watch my other tutorial here:

      • You don't have to adjust aspect ratio for it. Check this method is full auto, simplier (can't be simplier than one node), and what's most important MUCH faster than using lens distortion and 250x250 blur. And you can also save Blend texture into startup file. So, no need to overcomplicate simple things

  1. Thanks for sharing your technique. I never thought of creating a vignette like that. There are obviously many ways that you can achieve this effect. I just shared one method that I thought was interesting. I personally like my node better, but it is really up to your own preference and what you feel more comfortable working with. Thanks again for sharing ;)

  2. Thanks for your node setup. As someone who didn't know this was possible (it's been awhile since I worked with Blender... was waiting for the toolset to mature for awhile) I'm glad you made this tutorial.

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