Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Adding automated wave-like animation with drivers

1

Here's a super quick tutorial on using drivers to add animation, by AndyBay.

1 Comment

  1. I like how it's quick and to the point. I also checked out your channel and I dig how that's your style.

    I don't know how I feel about the example though. If you're moving the bird up and down as an effect of the wings flapping and want the movements to match, you'd have to divide the angle parameter by 2 pi, and then multiply it up by the period length of time for a single flapping animation, and possibly add an addition in there to change the phase to line up with the animation. At that point you're better off just making a curve by hand and giving it a modifier to repeat. If you're just adding low frequency noise to the animation, then maybe.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×