Creating Seamless Decal Meshes using Blender

Johnson Martin writes:

I’ve talked quite a bit on Topology Guides about integrating shapes into meshes. But until this point, I’ve overlooked a surprisingly adequate workaround to traditional modeling practices for integrating shapes onto a surface.

This workaround is the process of using “decal” meshes that hover over the surface of a primary mesh, yet seem to be fully integrated once shaded. The method I’m about to show you works mainly for protruding convex parts of an object. Such as a door handle or a button on a workstation.

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