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CrowdMaster v1.3.0 Released

2

John Roper writes:

Action Sync and a Traffic System

We know seven months is a long time to wait, but we made up for it by putting everything we could into this release. In addition to completely re-writing the documentation, here are a few of the more notable changes in this release.

  • Action syncronization and pairing for agent interaction
  • Improved paths allowing for traffic simulation
  • 9 new generation and simulation nodes
  • Paint-based agent generation
  • Over 25 bug fixes
  • And much, much more

Thank you so much for your patience and use of this add-on. We guarantee that we will continue to create tools to help you make amazing art.

About the Author

John Roper

I have been working part-time with computer development in entertainment for 4 years. Currently I work for Theory Studios as a workflow technical director on productions such as Amazon's Man In the High Castle Season 2 (Nominated for an Emmy), Philip K. Dick's Electric Dreams, and Sesame Street in addition to freelancing for clients such as the Cycles Material Vault and Blackheart Media. My software experience includes Blender, Maya, Houdini, After Effects, Photoshop, Illustrator, Premiere Pro, and the Allegorithmic Substance Tools. I have also worked with PyQt, Flask, SQL (MySQL, SQLite), Electron, AngularJS, and SocketIO among other technologies.

2 Comments

  1. When I try to download version 1.3.0, it links to crowdmaster.org/1.3.0, and it gives me a 404 error.

    I just started learning how to use version 1.2.1 of your add-on this week, because I want to try simulating pedestrians and cars. Sounds like this update will make that easier.

    Anyway, thanks for the great add-on!

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