The Selenite Forge writes:
Hi everyone !
We recently released our game Bionic Attack, for which Blender was used for all models in the game but also for the interface and the end cinematic of the campaign.
Why did we use Blender ? Because it's running on Linux, it's free and it has tons of awesome features, you can do all the process in it : modeling, texturing, animating, rendering and do some post-processing.
Here are some features we use for specific tasks:
- physics for explosions in sprites and cinematic (debris + smoke)
- particles to populate landscapes with objects
- fluid simulation, for an exploding chemical reservoir
- rigging to animate some buildings
- post-processing in the node editor to adjust color and glow effect
We started our game in 2011, so we have seen Blender getting better and better (One of the biggest change was cycles). Thanks to the Blender team for this incredible software!
Along side with Blender we used several pieces of software :
- Makehuman for characters in some artworks
- Gimp for some grounds and prepare the textures for models
- Inkscape for some icons
- Mypaint for a few sketches
Bloodsword & Lightsword from The Selenite Forge