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Airborn Studios contributed to Blizzard's latest Overwatch event, Uprising.  If you are interested in knowing how Blender was used, read below.

Long ahead of her public debut in March, the latest Overwatch hero had stopped by in our studio. We gladly flexed out art muscles and crafted the first skin to made available for Orisa as part of this update. A big tip to the head to the Blizzardians for trusting us to do that! We also created the two Torbjörn skins as well as his gear, Mercy's new gun and staff, and Tracer's new gun.

Christian Fischer - Character Artist
Marco Leal - Turrets and Gun Skin
Steffen Unger - Character Artist
Tim Moreels - Character Artist & LOD Support
Max Grienig - LOD Support
Aljona Bulgar - Hard-Surface Support

Christian Fischer, one of out 3d artists switched entirely to Blender to do all his modelling tasks. So for instance, the entirely Backpack was blockout and modelled in Blender. The Wrench as well.

Artstation Link

16 Comments

  1. Rombout Versluijs on

    Okay so how was it used then? I see complete paragraph over such and so and then half a sentence is that he did the backpack and wrench. I would expected much more info than this actually

    • There's no telling what kind of/how many NDAs and other agreements they had to sign, so be thankful you got that much. Blizzard are (understandably) quite protective of their IP, which I'm guessing would include the pipeline.

    • In the comment section of that link they've said:
      "Christian Fischer, one of out 3d artists switched entirely to Blender to do all his modelling tasks.
      So for instance, the entirely Backpack was blockout and modelled in Blender. The Wrench as well."

      • Rombout Versluijs on

        I know, but i was hoping for more info that half a line of text. Its not told how its used but used on 2 objects.

        • I'm not sure how they could be more specific. They used Blender to model the backpack and wrench, and that's what the quote says.

          The reason it's only one small part of the paragraph is because they had to include the rest for context.

          • - Gratuitous screenshots with Blender
            - What he was using before
            - Pros and cons
            - Inspiration/motivation/reason for switching to Blender
            - Difference in user experience, output and turnaround
            - If he switched entirely, was he using it partially before?
            - Previous experience/training with Blender
            - Learning curve
            - Anything he misses from his previous tool(s)
            - How his switch affects the entire pipeline and (art) team dynamic
            - What other teammates think and if they would consider switching
            - any business implications...

            Not that we're 'owed' more information, but I find it hard to imagine, that someone else would find it hard to imagine, what more information could be included when it comes to additional Blender information - there's plenty of interesting things that could be touched on, at least IMHO.

            But then again Rombout, you have to realize this isn't a BlenderNation interview or scoop - it's a direct copy and paste from an ArtStation page - and the part about Blender is just a reply to a comment.

          • I can see where you're coming from REAVENK, but to be a bit picky with word choice, it does say how it was used and not why. I would also love to hear why it was used and all of the things you mentioned, but it does only say how, which I still think it answers perfectly well.

          • Fair point REAVENK. Not to be THAT guy, but they did say how and not why. I also would love to see why they chose Blender, but they were only explaining how it was used, which I still think they did well enough.

          • Sorry about the double comment, I didn't think the first one actually went through. One of them can be deleted as they say the same thing.

        • Well we have not been asked regarding this publication or rather repost of what we already posted on artstation. I guess the easiest way to find out the why, would be to contact Christian directly and ask him ;)

          I am not sure what else there would be for us to adress regarding the Blender usage in one of our many projects. One of many Tools our artists use and why people pick their tools over others is totally up to them. The request of documenting it all is a bit far fetched in my oppinion.

          Cheers

          • wow your company is awesome ... there's no restriction on which app you use as long as the results can be delivered ... so in the future will you hire artist that uses Blender as their main tool?

          • Steffen Unger on

            Why can't I ever answer on a reply? so weird

            You can use whatever 3d program you want, for as long as the quality is up to par and your data can be used and tweaked afterwards in our or our clients software (ie. Maya or Max) without any problems. Thats the key, you will not be in a bubble, your data needs to output the same results as someone using max or maya.

            I personally have a keen eye on Blender, but my laziness prevents me from learning it at home. My reason to switch to blender would be, that the tools seems to be very in line with my workflow and it is free and will remain free, while i pay a ton of money to keep working with autodesk products.

  2. Rombout Versluijs on

    I was just curious what he did and i also noticed its just a copy paste from artstation post. I expected a bit more after this line "if you are interested in knowing how Blender was used, read below"

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