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Last week I paid a visit to the Blender Institite and I was struck by Andy's desk. I managed to do a pretty good reconstruction by making 240 photographs of it and using photogrammetry software - which took well over 20 hours to process it. Go ahead and check it out!

I've also set up the scene for viewing in VR, so if you have a WebVR capable setup you can actually 'sit down' behind the desk and have a look around. The original OBJ file is also available under a Creative Commons Attribution-ShareAlike license.

Enjoy! :)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. sorry for being critical, but much better results can be obtained with photogrammetry you have to improve your workflow!

    • I'm always happy to learn! I can share the original set of images so you can give it a try and share some tips for improvement. Do you accept the challenge? :)

      • sorry Bart, we produce 3D models from photogrammetry, but it's team work and we're quite busy at the moment

        the problem with this model seems related to the number and quality of the source images

        it's just that i fear Blendernation readers could make a wrong idea of what can be obtained with photogrammetry

        my best

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