Blender Used in Hydrographic Printing

rogerwaggener writes:

The FormLabs blog describes a method for coloring physical 3d objects, such as 3d printed models, with hydrographic printing using Blender to create the pattern. Basically, a pre-distorted UV map, generated in Blender with cloth simulation, is printed onto hydrographic film and the physical object is lowered into the film floating on top of a containter of water. As the object passes through the film, it adheres to the surface. The end result is much like physcial UV mapping.

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