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Blender Used in Hydrographic Printing


In hydrographic or 'immersion' printing a layer of colored film floats on a water surface. The object to be printed is dipped in and the color transfers to it. It's a very good technology for simple objects, but once shapes get more complicated it's hard to prepare the film. That is - unless you can simulate it in Blender! And that's exactly what formlabs have done. Check out their in-depth article on how they used this technique.

rogerwaggener writes:

The FormLabs blog describes a method for coloring physical 3d objects, such as 3d printed models, with hydrographic printing using Blender to create the pattern. Basically, a pre-distorted UV map, generated in Blender with cloth simulation, is printed onto hydrographic film and the physical object is lowered into the film floating on top of a containter of water. As the object passes through the film, it adheres to the surface. The end result is much like physcial UV mapping.


  1. Rombout Versluijs on

    Ive seen the hydrographics technic on car rims and car parts. Looks very nice. Most be skilled artist and have patience

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